FMS
10-31-2005, 10:38 AM
Hi,
I have a question regarding glTexImage2D().
When we use "glTexImage2D (GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, width, height, 0, GL_RGBA, GL_FLOAT, NULL);", does anything gets downloaded across the bus or nothing gets downloaded from CPU->GPU.
I know for sure that data is transferred when used "glTexImage2D (GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, width, height, 0, GL_RGBA, GL_FLOAT, &texture);"
Any explanation is appreciated.
Thanks.
I have a question regarding glTexImage2D().
When we use "glTexImage2D (GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, width, height, 0, GL_RGBA, GL_FLOAT, NULL);", does anything gets downloaded across the bus or nothing gets downloaded from CPU->GPU.
I know for sure that data is transferred when used "glTexImage2D (GL_TEXTURE_RECTANGLE_NV, 0, GL_FLOAT_RGBA32_NV, width, height, 0, GL_RGBA, GL_FLOAT, &texture);"
Any explanation is appreciated.
Thanks.