MickeyMouse
03-15-2002, 03:16 AM
hi!
anyone knows how to make use of
GL_TEXTURE_COORD_ARRAY and multitexturing?
where do i set pointer to each unit coords when multitexturing?
and how do i draw them then?
till now (without multitexturing) i do like this:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(vert_t), &verts[0].tv);
glDrawArrays(GL_TRIANGLES, faces[0].first, 3);
thx for any help
anyone knows how to make use of
GL_TEXTURE_COORD_ARRAY and multitexturing?
where do i set pointer to each unit coords when multitexturing?
and how do i draw them then?
till now (without multitexturing) i do like this:
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, sizeof(vert_t), &verts[0].tv);
glDrawArrays(GL_TRIANGLES, faces[0].first, 3);
thx for any help