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05-18-2000, 10:10 AM
hi!
i am trying to use environment mapping. the texture is 128x128 pixel in size. but when mapped, it looks really tiny and seems to be repeated many times. i want the texture to cover the whole object. any ideas? if you want, i will also post my code. (a pic can be found at the comp.graphics.api.opengl newsgroup.) thanx for your help

jb