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GaMEFRo
12-01-2006, 03:41 AM
Hi,

I'm trying to use libwave, which allows you to read obj files and draw them in your program, but I keep getting a lot of errors when I try to do a build on my project in MS visual studio 2003. I know the problem is with gl.h, that is where all my errors are coming from and specifically a lot are coming from int apientry and WGDAPI. Has anyone who's used libwave had the same problems or would anyone know how to fix this? I appreciate any help you guys can give, thanks.

GaMEFRo

k_szczech
12-01-2006, 04:29 AM
Include <windows.h> before you include <gl.h>.

GaMEFRo
12-01-2006, 04:49 AM
thank you kszech, that worked =D now its saying though cannot find image.h with my "#include <gl/image.h>". Are there any other headers I need to include for this, or is it just a matter of me googling this and finding it somewhere on the net and adding it to my project?

GaMEFRo