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View Full Version : gluQuadrics and 1D texturing and skybox



LordOfTheUniverse
04-04-2003, 11:43 AM
Hello
Is it convenient and easy to create skybox using gluSphere and 1D texture looking as clear sky (in the middle white and on ends blue) ??

earthworm
04-07-2003, 05:46 AM
glNewList(LIST[3],GL_COMPILE);
glPushMatrix();
glTranslatef(0.0, 13000.0, 0.0);


glDisable(GL_TEXTURE_2D);
ObjSky.bindTex1D(); //Texture object, Loaded a Bmp size of 1x512
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
//glLoadIdentity();
glScalef(2.0,0.0,0.0);
glTranslatef(-0.51f,0,0);
glRotatef(-90.0f,0.0,0.0,1.0f);
glMatrixMode(GL_MODELVIEW);
ObjSky.draw(); //an obj model

glMatrixMode(GL_TEXTURE);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glDisable(GL_TEXTURE_1D);
glEnable(GL_TEXTURE_2D);

glEndList();