03-31-2001, 06:52 AM
Hi all.
I'm trying to build acomplex OpenGL scene, which includes some nice meshes ccombined with water collinding in the etc... As my camera gets far from the water, strange (and..err.. not so nice) visual artifacts begin to appear. My guess was that because my viewing volume was too deep the depth factor was inaccurate. So...I've reduced my viewing depth volume but still I get these artifacts.
Anyone with ideas is welcome to offer any...
thanks.
Shahar
I'm trying to build acomplex OpenGL scene, which includes some nice meshes ccombined with water collinding in the etc... As my camera gets far from the water, strange (and..err.. not so nice) visual artifacts begin to appear. My guess was that because my viewing volume was too deep the depth factor was inaccurate. So...I've reduced my viewing depth volume but still I get these artifacts.
Anyone with ideas is welcome to offer any...
thanks.
Shahar