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link19
03-06-2001, 06:11 AM
Anyone know the approximate minimum system requirements to run an OpenGL/MFC app. Im thinking about RAM, disk space, display, processor, etc...
Thoughts are appreciated.

Bob
03-06-2001, 06:41 AM
Guess the minimum requirements would be the same as the requirements to run the operating system. In other words, if you can run the OS, you should have enough recources to run a simple OpenGL/MFC app.

link19
03-06-2001, 06:47 AM
Id hope so http://www.opengl.org/discussion_boards/ubb/rolleyes.gif
A simple app wouldnt need as much resources as an os, though, would it?? What im asking for are suggestions for the MINIMUM requirements...
For example, an MFC app requires the necessary dll's to execute. These are shipped with IE 4.01 and higher. But if a client did not support IE, that would be a requirement...get it!

Bob
03-06-2001, 08:44 AM
Oh, OK then http://www.opengl.org/discussion_boards/ubb/smile.gif

Well, as you mentioned, the DLLs for MFC would be nice. Don't know its/their name(s) though. And for OpenGL, opengl32.dll, and eventually glu32.dll, is needed. OpenGL is standard on all Win32 platforms today, and everyone should have them.

More than that, I can't think of anything else.

outlander78
03-07-2001, 06:13 AM
MFC adds a little overhead, requiring more memory (200k or so, unless multiple programs are running, in which case it's 200k once for all of them - love DLL's!) and a little more CPU power. If you are already using GLUT or Windows SDK for writing, you won't see much of a difference.