th0r1000
07-17-2005, 10:05 AM
I need help with splitting a 3d mesh.
I have a 3d object thats displayed using triangles. What Id like to do is split my mesh
into a new mesh but it should be halved with the
hole left by the splitting now closed when rendering. The object is centered at 0,0,0
and orientated at the correct position.
Is the an OpenGL function that can do this or do
I have to do it manually. If the latter is true id like some help aswell. Appreciate it.
CIAO
I have a 3d object thats displayed using triangles. What Id like to do is split my mesh
into a new mesh but it should be halved with the
hole left by the splitting now closed when rendering. The object is centered at 0,0,0
and orientated at the correct position.
Is the an OpenGL function that can do this or do
I have to do it manually. If the latter is true id like some help aswell. Appreciate it.
CIAO