elimin8tor
03-10-2002, 01:49 AM
Hi, whenever I bind a texture and the draw a line which is supposed to have lets say glColor3f(1.0f, 1.0f, 1.0f), then the lines are drawn perfectly, but the color is somehow wrong.
It goes through severel different shades of yellow, but isn't white at all.
Why not?
It goes through severel different shades of yellow, but isn't white at all.
Why not?