06-16-2004, 05:33 PM
I use lib3ds to load 3ds model files. If anyone can help
1. how can i apply transparecy to textures, to look like glass (ie airplane cockpit), these are setup in 3dsmax, but opaque when rendered in my viewer
2. as above but with bump mapping to create rasied or lowered grooves/lines etc
3. decal/alpha channel effects etc
any help appreciated
1. how can i apply transparecy to textures, to look like glass (ie airplane cockpit), these are setup in 3dsmax, but opaque when rendered in my viewer
2. as above but with bump mapping to create rasied or lowered grooves/lines etc
3. decal/alpha channel effects etc
any help appreciated