Bobo.Bobo
02-06-2003, 06:43 AM
Hi,
I got a problem with making very big viewport (about 4096 x 4096). I want to set such viewport (some part will be invisible because I have smaller resolution (1024 x 768)) and I want to render something there and copy it (all channels RGBA) to an array of unsigned bytes. And I have one more question: I have for example, a box with a RGBA texture and I'm trying to render it, but I don't want blending effect (I want just to put on screen this values RGBA (I can't recognize A value - it's invisible)) and when I ReadPixels the A valus is always 255. Do You have any idea?
Thanks for help
I got a problem with making very big viewport (about 4096 x 4096). I want to set such viewport (some part will be invisible because I have smaller resolution (1024 x 768)) and I want to render something there and copy it (all channels RGBA) to an array of unsigned bytes. And I have one more question: I have for example, a box with a RGBA texture and I'm trying to render it, but I don't want blending effect (I want just to put on screen this values RGBA (I can't recognize A value - it's invisible)) and when I ReadPixels the A valus is always 255. Do You have any idea?
Thanks for help