zeraiam
12-15-2001, 03:01 AM
Hi
I would like to know to what extent triangle fans are more efficient (in speed) than triangle strips.
Since I'd be likely to use more glBegin-glEnd (or glDrawElements or whatever) calls if I use triangle fans, would this overhead be compensated by the less number of transformed vertices ? Or is there a minimum number of vertices per-fan that would garanty its efficiency over strips (to draw roughly the same object)?
I would like to know to what extent triangle fans are more efficient (in speed) than triangle strips.
Since I'd be likely to use more glBegin-glEnd (or glDrawElements or whatever) calls if I use triangle fans, would this overhead be compensated by the less number of transformed vertices ? Or is there a minimum number of vertices per-fan that would garanty its efficiency over strips (to draw roughly the same object)?