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batman
09-15-2003, 07:05 AM
Hello everyone.
I'm reading the OpenGL 1.4 specification. I didn't understand exactly how multiple sampling is supposed to happen within the GL machine or what's the algorithm. It's just 'a method of antialiasing that samples each primitive multiple times at each pixel'.

Where can I find a document that will detail this a little bit ?

Thank you
Timothy Madden