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tepid
04-20-2001, 05:34 AM
hiya all,
I may well be being dense here, but....
does anyone know how to calculate the 6 planes of the viewing frustrum once you have defined it using gluPerpective()? cant seem to figure it out.
Tepid

CoBour
04-20-2001, 08:01 AM
Try this:
http://www.opengl.org/discussion_boards/ubb/Forum2/HTML/002488.html

zed
04-20-2001, 05:58 PM
also code in the faq (link first page)