Zoran Zivkovic
02-17-2000, 06:45 AM
I have a textured scene and I read the frame buffer using:
glReadPixels (0, 0, winWidth, winHeight, GL_RGB, GL_UNSIGNED_BYTE,
frameBuffer);
Than I write them in TGA format and mostly everything is OK. Mainly I
get the correct images.
Anyway if I change only the texture files - sometimes only rotate a
texture image in an external program- I get distorted images (starting
from below some parts are good and than some are shifted in horizontal
direction).
1. something strange is happening inside glReadPixels?
2. it is hardware-dependent - I get differently distorted images on
different computers
Thank you for your wish to help me but it doesn't work!
1. glFlush has nothing to do with it but I
tried it anyway!
2. the same for glPixelTransfer!
Two more conclusion from the tests I made:
1. The problem occures ONLY for textured images (and not always as I
have already described)!
2. The glCopyPixels is working properly so the problem is in transfering
the data into the processor memory!
I have set GL_PACK_ALIGNMENT to 1 (glPixel Store) but that doesn't help
also!
I don't see any solution ?
Please HELP!!!
glReadPixels (0, 0, winWidth, winHeight, GL_RGB, GL_UNSIGNED_BYTE,
frameBuffer);
Than I write them in TGA format and mostly everything is OK. Mainly I
get the correct images.
Anyway if I change only the texture files - sometimes only rotate a
texture image in an external program- I get distorted images (starting
from below some parts are good and than some are shifted in horizontal
direction).
1. something strange is happening inside glReadPixels?
2. it is hardware-dependent - I get differently distorted images on
different computers
Thank you for your wish to help me but it doesn't work!
1. glFlush has nothing to do with it but I
tried it anyway!
2. the same for glPixelTransfer!
Two more conclusion from the tests I made:
1. The problem occures ONLY for textured images (and not always as I
have already described)!
2. The glCopyPixels is working properly so the problem is in transfering
the data into the processor memory!
I have set GL_PACK_ALIGNMENT to 1 (glPixel Store) but that doesn't help
also!
I don't see any solution ?
Please HELP!!!