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molmsted
10-01-2001, 07:46 AM
Where do I need to start to get bump mapping? I am not finding much info on bump mapping and need to understand what is involved and how and what info OpenGL needs to calculate a bump.

Thanks,

Korval
10-01-2001, 08:14 AM
First, read the papers and demos on nVidia's website.

Secondly, you're not going to get bump mapping (unless you want to use 7 texture passes) with unextended OpenGL (at least, not 1.1. There may be enough texture_env_combine functions in 1.3).

Chromebender
10-01-2001, 03:05 PM
Check nehe.gamedev.net. One of his tutorials goes into some detail on bumpmapping.