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Coluna
01-09-2004, 04:09 PM
Hi all;
Im using a quadtree to store my data (a terrain) and culling it with the frustum...but when a lot of nodes are on screen, the app slows down a lot( i tested and the problem is the amount of recursion and frustum tests)...
as my octree leaf nodes represent a 2d matrix, how to project the frustum in a square in Y plane to get the starting cell in x and z, and the last cell in x and z, to do the test with a
for x_init to x_end
for z_init to z_end.
...
instead of recursion? thanx