Ehsan Kamrani
02-24-2007, 02:09 AM
Hi there
When using PBOs, glReadPixels() is a non-blocking function. So how can I understand that when it finishes the reading process?
-Ehsan-
When using PBOs, glReadPixels() is a non-blocking function. So how can I understand that when it finishes the reading process?
-Ehsan-