View Full Version : Render scene to a bitmap rendering context

11-09-2004, 06:33 AM
Hi all,

I want to print a complex scene. I'm using a rendering context with a pixel format created with flag PFD_DRAW_TO_BITMAP. I can't display in this rendering context multitextured features.
Can anybody advice me how to solve this problem?

Thank you,

11-09-2004, 07:08 AM
perhaps you could generate your image to the screen in the standard way, using a standard rendering context, and then use glReadPixels to grab the frame buffer data, and use this information for printing ?