01-15-2006, 02:30 PM
Hi all,
I got an ATI x700 and it seems to refuse to do appropriate depth testing, that is, when depth testing is enabled the surfaces appear a bit messy along with any textures if texture mapping is enabled. This is the code enabling depth testing:
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
I tried tweaking the ATI's opengl properties on the desktop settings but nothings seems to have changed.
Does anybody know how to resolve this issue?
Thanks
I got an ATI x700 and it seems to refuse to do appropriate depth testing, that is, when depth testing is enabled the surfaces appear a bit messy along with any textures if texture mapping is enabled. This is the code enabling depth testing:
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
I tried tweaking the ATI's opengl properties on the desktop settings but nothings seems to have changed.
Does anybody know how to resolve this issue?
Thanks