GaMEFRo
11-01-2006, 12:12 AM
Hi,
I am trying to make it in my program so that I display what it looks like with per face normals without per vertex normals and vice versa. I am not calculating these attributes manually, I am using the GML class by Nate Robbins and his glmFacetNormals(.obj, degrees) and glmVertexNormals(.obj) for the .obj files I am using. Whenever I take away glmFacetNormals() for a particular .obj file, I get a run time error that kills the program it says asstertion fails: facet norms so I am unable to display what it would look like with just per vertx normals. Does anyone know how to fix this? I appreciate your help, thanks
FRo
I am trying to make it in my program so that I display what it looks like with per face normals without per vertex normals and vice versa. I am not calculating these attributes manually, I am using the GML class by Nate Robbins and his glmFacetNormals(.obj, degrees) and glmVertexNormals(.obj) for the .obj files I am using. Whenever I take away glmFacetNormals() for a particular .obj file, I get a run time error that kills the program it says asstertion fails: facet norms so I am unable to display what it would look like with just per vertx normals. Does anyone know how to fix this? I appreciate your help, thanks
FRo