mdive
06-04-2003, 03:46 AM
hello.
In Microsoft DirectX, we often use TLVertex for 2D background image rendering.
In OpenGL, how do I render 2D background image? What kind of vertex can I use?
If you know solution, I'm glad to listen the solution.
sorry, my broken English.
thanks.
In Microsoft DirectX, we often use TLVertex for 2D background image rendering.
In OpenGL, how do I render 2D background image? What kind of vertex can I use?
If you know solution, I'm glad to listen the solution.
sorry, my broken English.
thanks.