Coluna
02-12-2004, 03:07 AM
Hi;
Im using vbos for animated models (with GL_DYNAMIC_DRAW_ARB), and as i use normals, texcoords and the verts, i have 3 vbos for the main instance of each kind of model (for example the orc model)...how can i bind each one,as we do glVertexArray(vert), glTexCoordArray(texcoords) ? should i put them all in a single vbo or is it possible to have three independent vbos? thanx
Im using vbos for animated models (with GL_DYNAMIC_DRAW_ARB), and as i use normals, texcoords and the verts, i have 3 vbos for the main instance of each kind of model (for example the orc model)...how can i bind each one,as we do glVertexArray(vert), glTexCoordArray(texcoords) ? should i put them all in a single vbo or is it possible to have three independent vbos? thanx