MalcolmB
11-22-2004, 05:12 PM
Hi,
I'm wondering if theres some way to see how long an OpenGL drawing command takes without stalling the CPU with a glFinish or an NV_Fence. Something like a callback that gets called by the driver when a drawing command is done...
I have a feeling there isn't, but I just wanted to post incase I'm missing something. Thanks
Malcolm
I'm wondering if theres some way to see how long an OpenGL drawing command takes without stalling the CPU with a glFinish or an NV_Fence. Something like a callback that gets called by the driver when a drawing command is done...
I have a feeling there isn't, but I just wanted to post incase I'm missing something. Thanks
Malcolm