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Tokage
05-02-2004, 09:30 AM
The game I am writing currently requires at one point an 800-by-600 bitmap to be displayed on the screen. Right now I'm using glDrawPixels() to display it, but that cuts my frame rate in half. Is there a better way to load or draw this bitmap that might take less time?

brcain
05-03-2004, 08:26 AM
Use the bitmap as a texture. For now you'll have to either pad or stretch the image to power-of-two dimensions. Later versions of OpenGL are supposed to allow a texture size such as 800x600. Could pad to 1024x1024 ... could stretch to 512x512, 1024x512, etc.

n.dela
05-03-2004, 10:36 AM
Use a 1024 x 1024 texture on a quad (or equivalent) and use the extra space of the texture surface to store others textures (texture packing...)