06-22-2001, 01:04 PM
glBegin ( GL_LOTS_OF_QUESTIONS );
I'm new to OpenGL programming and there are lots of things i don't understand:
is it needed that every new frame be cleared and drawn from the beginning? (i'm still using GLUT :)
why do i need GL_TRIANGLES for example, when i can use GL_POLYGON instead?
i've read some questions about walls or floors, how can such thing be made? (polygons and textures?)
are there any limits on the space..... hmm...... i mean how many objects (lines, points, polygons, etc.) can be placed and what's the maximum distance from the view point?
when i draw a large scene do i have to draw all the objects, even those that are behind the view point? (hmmm.... excuse my english :)
and.... in the examples i've read, coordinates are given in the range 0.0 - 1.0, i can't understand the idea (i've worked with pixels so far :)
there are more questions i have, but i think i can find their answers in the books.....
glEnd ( GL_THANKS_IN_ADVANCE_: );
I'm new to OpenGL programming and there are lots of things i don't understand:
is it needed that every new frame be cleared and drawn from the beginning? (i'm still using GLUT :)
why do i need GL_TRIANGLES for example, when i can use GL_POLYGON instead?
i've read some questions about walls or floors, how can such thing be made? (polygons and textures?)
are there any limits on the space..... hmm...... i mean how many objects (lines, points, polygons, etc.) can be placed and what's the maximum distance from the view point?
when i draw a large scene do i have to draw all the objects, even those that are behind the view point? (hmmm.... excuse my english :)
and.... in the examples i've read, coordinates are given in the range 0.0 - 1.0, i can't understand the idea (i've worked with pixels so far :)
there are more questions i have, but i think i can find their answers in the books.....
glEnd ( GL_THANKS_IN_ADVANCE_: );