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View Full Version : About glReadPixel & double buffering



powervr
09-29-2004, 04:58 AM
Hi guy,

in my codes:
------------

glBeing()
...
elEnd()
glutswapbuffer()

glBeing()
...
elEnd()
glutswapbuffer()

glBeing()
...
elEnd()
glutswapbuffer()

glReadpixel(xxx)
--------------------------

after 3 x glutswapbuffer(), I found that the framebuffer i got via glreadpixel is not the same as shown on the screen

What is the reason?

Should I point to the front buffer or the back buffer?

In fact, I just want to get the content which shown on the current screen.

Thanks.
:)

Relic
09-29-2004, 05:34 AM
Put glReadBuffer(GL_FRONT) once before the glReadPixels and you read what you see.
In double buffered contexts the glDrawBuffer and the glReadBuffer are both defaulting to GL_BACK.

Some tips:
After a SwapBuffers don't assume the backbuffer contents to be still valid. There is a hint in the dwFlags of the PIXELFORMATDESCRIPTOR which says if the format copies or can swap, those are named PFD_SWAP_COPY and PFD_SWAP_EXCHANGE.
Don't assume pixels overlapped by other windows or moved off the desktop to give useful data on readback. Those fail the pixelownership test and are mostly bogus.