billh
05-03-2001, 07:05 PM
I'm not a programmer, so please be kind...
We develop an industrial simulation application that currently uses s/w
shading. I believe we could benefit from using OpenGL, but have hit a speed problem during our initial investigations. We need to combine a z-buffer raster image with polygonized objects (in several display
lists). We have to update the raster image several times a second whilst moving the display lists around the screen. We're having a serious speed problem using a stencil buffer to blend the z-buffer raster image with the polygons (drawing z values to build the stencil, then drawing the
colors within the stencil). Currently our s/w display is much faster than the OGL display. If we remove the raster image the OGL display is many times faster than the s/w display. Thus it appears the stencil buffer update speed is the bottleneck. Is there any way around this bottleneck? Anyone know of an alternate way to do this?
Also, can anyone recommend a graphics card (for NT platform) with good hardware stencil buffer support?
We develop an industrial simulation application that currently uses s/w
shading. I believe we could benefit from using OpenGL, but have hit a speed problem during our initial investigations. We need to combine a z-buffer raster image with polygonized objects (in several display
lists). We have to update the raster image several times a second whilst moving the display lists around the screen. We're having a serious speed problem using a stencil buffer to blend the z-buffer raster image with the polygons (drawing z values to build the stencil, then drawing the
colors within the stencil). Currently our s/w display is much faster than the OGL display. If we remove the raster image the OGL display is many times faster than the s/w display. Thus it appears the stencil buffer update speed is the bottleneck. Is there any way around this bottleneck? Anyone know of an alternate way to do this?
Also, can anyone recommend a graphics card (for NT platform) with good hardware stencil buffer support?