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aQ
07-03-2004, 10:39 PM
as Subject

mikael_aronsson
07-03-2004, 11:34 PM
Hi !

You can use glGetString(...) to find that out,

the GL_RENDERER should tell you what kind of rendering you are using, remember to have an active rendering context when you call glGetString().

Mikael

aQ
07-05-2004, 03:45 PM
Got it,Thanks! :)