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1000_Monkeys_Typing
10-29-2002, 11:31 AM
Is it possible to get MS Visual C++ 6.0 to step into OpenGL and SDL functions while debugging? I would also like to get VC to use the autocomplete options for these functions, but I cannot figure out how to get this working.

loopguru
10-29-2002, 01:10 PM
I am pretty sure the only thing you can do is step into the disassembled code (assembly language). Remember that you are linking to the static , precompliled libraries opengl32.lib and glu32.lib. All your calls like glTranslatef(...), etc. are "linked" to these libraries.
I'm not sure if the source for these are available...
ks

bakery2k
10-29-2002, 03:20 PM
To get the autocomplete to work, you need a file called glParam.h. Add this to your project, no need to #include it.

Try a google search, or I include it with each of the projects on my site.
http://users.ox.ac.uk/~univ1234