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View Full Version : Rotation and quaternions



Vlasko
04-30-2004, 01:39 PM
I have a strange behavior using quaternions for rotations- if i turn to positive z axis the rotations around x axis are reversed(when moving mouse up and looking to negative z axis = rotate down, doing the same thing when turned to positive z axis = rotate up)Is it ok and I should make some checkings manually or is there a bug in my program ?