nib
03-06-2007, 10:22 AM
Funny problem here.
If I'm running on my mac nvidia card ( with no shaders on ), with multisample off and I draw a transparent model, then the edges of the triangles come out different shade of similar color. I see triangles. If I turn multisample on, then no edges are drawn with a different color.
Now, if I run on my ati card, no edges are drawn with a different color. Having multisample on or off does not appear to matter.
I tried to do something like:
glTexParameterf (GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR, v);
But this does not seem to change anything.
Hmm... :rolleyes:
If I'm running on my mac nvidia card ( with no shaders on ), with multisample off and I draw a transparent model, then the edges of the triangles come out different shade of similar color. I see triangles. If I turn multisample on, then no edges are drawn with a different color.
Now, if I run on my ati card, no edges are drawn with a different color. Having multisample on or off does not appear to matter.
I tried to do something like:
glTexParameterf (GL_TEXTURE_2D,GL_TEXTURE_BORDER_COLOR, v);
But this does not seem to change anything.
Hmm... :rolleyes: