View Full Version : eye off the n axis
02-08-2003, 08:38 AM
how to compute the viewing frustum when is eye is off the n axis?
02-09-2003, 08:35 PM
(i'm not sure if this would help but...)
there is a tutorial (and code) at:
that shows how to grab the frustum in opnegl... http://www.opengl.org/discussion_boards/ubb/wink.gif.
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