targe
01-21-2004, 01:31 PM
Wonderful. I get frustum culling working beautifully on a test height map (A), but when I load in a new height map (B) which is about 4 times the size, frustum culling decides to screw up.
It *seems* as if regardless of where my camera is, the view frustum rotates around world coords 0,0,0 rather than the camera(?)
Any ideas? I only changed the heightmap!
Note: the code is an implementation of Mark Morley's example:
http://cslab.wheaton.edu/~dthulson/projects/Pirates/frustum.html
It *seems* as if regardless of where my camera is, the view frustum rotates around world coords 0,0,0 rather than the camera(?)
Any ideas? I only changed the heightmap!
Note: the code is an implementation of Mark Morley's example:
http://cslab.wheaton.edu/~dthulson/projects/Pirates/frustum.html