04-12-2002, 04:39 AM
Hello,
I have an Asus V8200 Deluxe GF3 w/ 64MB memory. I am running a simple model of about 30k triangles. My FPS seems to match my monitor refresh rate. If I set it at 60 Hz I get 60 FPS and if I go up tp 75 I get that many FPS. First that seems odd and second that seems slow for the model I have. (No lighting, texturing, or what ever. Just a vertex array and RGB colors).
I installed nVidia's new drivers but that did not change a darn thing. (before I was susing Asus' drivers).
I am compiling and linking using MS VC++ and cygwin on a W2K box. Do i have to link against any special libraries that allow for hardware acceleration?
Your help is greatly appreciated.
Regards,
Frustrated with OpenGL under W2K
I have an Asus V8200 Deluxe GF3 w/ 64MB memory. I am running a simple model of about 30k triangles. My FPS seems to match my monitor refresh rate. If I set it at 60 Hz I get 60 FPS and if I go up tp 75 I get that many FPS. First that seems odd and second that seems slow for the model I have. (No lighting, texturing, or what ever. Just a vertex array and RGB colors).
I installed nVidia's new drivers but that did not change a darn thing. (before I was susing Asus' drivers).
I am compiling and linking using MS VC++ and cygwin on a W2K box. Do i have to link against any special libraries that allow for hardware acceleration?
Your help is greatly appreciated.
Regards,
Frustrated with OpenGL under W2K