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09-04-2001, 01:53 PM
I want to use qeradiant to build my own levels and i so i need to read *.map files.
*.map files are text so supposedly they will be easier to read. But the way they organize geometry (brush) it makes kind confused. I hope someone give me help on this subject ( how to read *.map files) since i want to read directly *.map files and doing my own bsp and vis process and not read from quake *.bsp file. i will appreciate your help.

09-04-2001, 01:59 PM
Sorry for my bad english is not my mother language.

09-04-2001, 02:01 PM
Sorry for my bad english is not my mother language. http://www.opengl.org/discussion_boards/ubb/smile.gif

Brent Fogarty
09-05-2001, 12:44 AM
Here is a link on how to load Worldcraft map files which I'm guesing are similar to q3Radiant .map files.
http://www.flipcode.com/tutorials/tut_levedit.shtml

To be honest I have found it easier to load q3 bsp files. Here is a link on how the q3 bsp file is structured
http://graphics.stanford.edu/~kekoa/q3/

Acid-Chris
09-05-2001, 02:03 AM
Hello!

go to http://nate.scuzzy.net, he wrote a *.map converter. it is easy to understand and has everything you need to create nice levels.

happy coding!

regards, Christoph

Michael Steinberg
09-05-2001, 05:16 AM
I couldn't find a map reader there...
Well, you have stored planes in the file for each which define a convex hull of the brush. Simply intersect a plane with all others and you will have the polygon lying on that plane (you have to be careful with planes bein coplanar, and planes which don't share edges though).