Is there a glBlendFunc that will make the rendered material completely invisible? I want a "disabled" blend mode that still renders, but doesn't make any change to the framebuffer.
Inquisitor
12-12-2004, 01:29 PM
Perhaps
::glBlendFunc(GL_ZERO,GL_ONE);
is what you want.
Bob
12-13-2004, 07:02 AM
glColorMask is used to disable writes to the color buffer.