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JGailor
02-17-2003, 07:49 AM
Greetings.

I wrote an app that imports an ASE file that 3D Studio Max has exported, and then takes the *MESH from the *GEOM_OBJECT and creates a display list from it. My problem is that when I move the camera forward towards the object, faces of the shape occasionally disappear. The faces that disappear/reappear change each movement of the camera. Any ideas on why this is?

Thanks

JGailor
02-17-2003, 09:23 AM
Originally posted by JGailor:
Greetings.

I wrote an app that imports an ASE file that 3D Studio Max has exported, and then takes the *MESH from the *GEOM_OBJECT and creates a display list from it. My problem is that when I move the camera forward towards the object, faces of the shape occasionally disappear. The faces that disappear/reappear change each movement of the camera. Any ideas on why this is?

Thanks

Actually, fixed my problem. OpenGL apparently doesn't like it much when the near view plane is at 0. Set it to 1.0 and everything is fine now.