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pedrosl
07-06-2001, 09:34 AM
i' m doing an openGL program where i use lots of textures, unfortunatly the program started runing quite slowly, is there anything that i can do to turn it faster...
maybe a piece of code...

or the only thing i have to do is to change my hardware??


Pedro Silva

G4Soon
07-07-2001, 06:28 PM
how many textures are you using?

and how large are they?

it could be that your video card cannot store them all at once in it's on-board video memory.

It could also be that your program isn't being hardware accelerated for whatever reason.

robfram
07-09-2001, 02:46 AM
Do you speak spanish?
[I'm spanish, and I write bad english]

Well, I know its difficult make a good 3d low-poly skinned mesh with all textures you need in a single file, but pherheaps you can try it. I supose it would be faster using less texture computing, loading, etc.

If I'm wrong, please tell it to me.