markfcsl
07-24-2002, 05:48 AM
Hi,
I have a display list compiled with vertex data including two texture coordinates sets.
To achieve certain multitexturing effects, I sometimes want to use the _second_ set of texture coordinates in the _first_ texture unit. As far as I can tell, this isn't possible, for this case specifically, or more generally setting an arbitrary texcoord set for use in an arbitrary texunit.
Would I be right in saying that the only way to achieve this is to use vertex arrays instead of display lists?
Cheers
I have a display list compiled with vertex data including two texture coordinates sets.
To achieve certain multitexturing effects, I sometimes want to use the _second_ set of texture coordinates in the _first_ texture unit. As far as I can tell, this isn't possible, for this case specifically, or more generally setting an arbitrary texcoord set for use in an arbitrary texunit.
Would I be right in saying that the only way to achieve this is to use vertex arrays instead of display lists?
Cheers