Allan Walton
04-21-2002, 07:22 AM
Alright?
I'm about to start programming a basic renderer for something i'm working on and would like to know what areas of OGL i could look at to speed up performance and get things going (e.g i know about vertex pointers, vertex arrays etc but there may be other areas i havent though of yet.)
i was basically going to set up a linked list of objects each with its own vertex array / data that the renderer goes through in sequence and processes. Each object, once added to the list will remain until a corresponding remove obect funtion is called.
Is this a good idea or am i going to run into trouble with something i havent thought of?
Cheers
Allan
I'm about to start programming a basic renderer for something i'm working on and would like to know what areas of OGL i could look at to speed up performance and get things going (e.g i know about vertex pointers, vertex arrays etc but there may be other areas i havent though of yet.)
i was basically going to set up a linked list of objects each with its own vertex array / data that the renderer goes through in sequence and processes. Each object, once added to the list will remain until a corresponding remove obect funtion is called.
Is this a good idea or am i going to run into trouble with something i havent thought of?
Cheers
Allan