Fastian
11-29-2001, 07:25 PM
Hi,
I played facing worlds (CTF)in Unreal Tournament and it looked great in D3D on my TNT and Geforce 2 MX. Then I tried to experiment and switched my driver to OpenGL in UT. The next time I played Facing Worlds... it appeared very bad. The opposit castle appeared to show strange edges of triangles. Sometimes the back polygon appeared in front and vice versa. When i came close to that castle the visual glitches started to disappear. Thinking that might be UT's bad implementation of OpenGL I ignored it. Then oneday I was playing Quake 3:Team Arena. I noticed the exact same problem in some of the maps i.e. when I looked at a structure from far, this problem appeared. I alsop downloaded Facing Worlds conversion for Quake 3 and it showed the same stitiching problems but a lot worse.
The question here is... Is OpenGL not capable of accurate depth tests?
I know of glPolygonoffsets and I dont think that John carmack or UT ppl are stupid enough to ignore this but still these visual glitches are there.. What might be the problem. Could it be a driver issue?. The problem appears on both the cards i.e. TNT and GF2MX.
Fastian
I played facing worlds (CTF)in Unreal Tournament and it looked great in D3D on my TNT and Geforce 2 MX. Then I tried to experiment and switched my driver to OpenGL in UT. The next time I played Facing Worlds... it appeared very bad. The opposit castle appeared to show strange edges of triangles. Sometimes the back polygon appeared in front and vice versa. When i came close to that castle the visual glitches started to disappear. Thinking that might be UT's bad implementation of OpenGL I ignored it. Then oneday I was playing Quake 3:Team Arena. I noticed the exact same problem in some of the maps i.e. when I looked at a structure from far, this problem appeared. I alsop downloaded Facing Worlds conversion for Quake 3 and it showed the same stitiching problems but a lot worse.
The question here is... Is OpenGL not capable of accurate depth tests?
I know of glPolygonoffsets and I dont think that John carmack or UT ppl are stupid enough to ignore this but still these visual glitches are there.. What might be the problem. Could it be a driver issue?. The problem appears on both the cards i.e. TNT and GF2MX.
Fastian