View Full Version : Human falling simulation, rag-dolls.
Does anyone have some reference how to simulate dead or just falling human (or any) bodies with physics and collide. You know like you fall down and crash into a rock with your hand and you get a little slower, but you hand fastly swing to your other side. So any physics based characted simulation?
This is sometimes referred to as "rag-doll" physics and collision. Look at one of the many freely physics/collision SDKs available, like Novodex.
This has little to do with the OpenGL API, unless you want to run the simulation yourself using GPGPU.
Hth
rahaf00
10-18-2012, 02:56 PM
Does anyone have some reference how to simulate dead or just falling human (or any) bodies with physics and collide. You know like you fall down and crash into a rock with your hand and you get a little slower, but you hand fastly swing to your other side. So any physics based characted simulation?
hey every one
how can i learn to optain successful code about human body enimation
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