Diapolo
06-26-2000, 07:40 PM
Hi @ll!
I know that I have to use an Extension, if I want to use anisitropic filtering in my OpenGL applications. I added the new tokens in a header file, but how can I activate and use the filtering?
How do I have to set it up, so that it works for me? A short piece of sample code would be very nice!
Diapolo
I know that I have to use an Extension, if I want to use anisitropic filtering in my OpenGL applications. I added the new tokens in a header file, but how can I activate and use the filtering?
How do I have to set it up, so that it works for me? A short piece of sample code would be very nice!
Diapolo