View Full Version : gouraud shading
hi guys... http://www.opengl.org/discussion_boards/ubb/smile.gif
i want to know...can i produce Gouraud Shading using OpenGL? if it can...can u guys out there show me how to do the source codes?
glShadeModel(GL_SMOOTH) to enable gouraud shading. But you shouldn't have to do anything at all to get gouraud, because it's enabled by default.
09-26-2000, 05:23 AM
hum, just don't forget to give one normal by vertex ...
i dun quite understand actually...can u explain it a lil more detail?
Gouraud shading is enabled by default, and there is nothing you have to do to enable it. Just try it out by passing a triangle with different colors for each vertex.
... for example. Just insert proper values and run.
Normals is just for lightning and sphere mapping (in the core at least, not counting extensions).
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