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View Full Version : Swtich from GLUT to Windows app = problems



dirtmaster
07-23-2001, 08:22 AM
I recently switched from a GLUT based program to a WinMain() entry point and my shadows became a series of horizontal strips rather than a solid image. My shadows worked fine in my GLUT program but for some reason they aren't working how they are supposed to. Is there something I need to do additionally when I introduce a WinMain() entry point in terms of how things are rendered. Any common mistakes or errors that
happen would be most appreciated.

07-23-2001, 02:38 PM
It is a lot you have to do that GLUT did before. Check that you really ask for the same things like stencil buffer,...