dzoni
11-01-2002, 11:29 AM
I just wanted to draw pixels in window coordinates, but it doesn't seem to work (i get nothing on screen). What did I do wrong? Thanks.
GLubyte pixel[4];
void setPixel(int posx,int posy) {
glRasterPos2i(posx,posy);
glDrawPixels(1,1,GL_RGBA,GL_UNSIGNED_BYTE,pixel);
};
void setColor(GLubyte r,GLubyte g,GLubyte b,GLubyte a) {
pixel[0]=r;
pixel[1]=g;
pixel[2]=b;
pixel[3]=a;
};
GLubyte pixel[4];
void setPixel(int posx,int posy) {
glRasterPos2i(posx,posy);
glDrawPixels(1,1,GL_RGBA,GL_UNSIGNED_BYTE,pixel);
};
void setColor(GLubyte r,GLubyte g,GLubyte b,GLubyte a) {
pixel[0]=r;
pixel[1]=g;
pixel[2]=b;
pixel[3]=a;
};