karteek
03-26-2003, 08:25 PM
The problem is I have dsigned a room and left empty blocks for placing windows.I wrote a seperate routine fo drawing a window which is small than the block in whick it should fit.So i decided to scale the window to fit into it.
But glScalef() is creating a number of problems.If I scale and translate appropriately it is going out of the block.Is there any way of designing this situation easily
But glScalef() is creating a number of problems.If I scale and translate appropriately it is going out of the block.Is there any way of designing this situation easily