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mccloed
03-20-2002, 12:26 PM
I'm thinking about writing a graphics engine. I don't know much about them and this would abviously be my first attempt. Does anyone know how to get started. I want the engine to be more like a simulator instead of a standard game engine.

nexusone
03-20-2002, 12:38 PM
First learn the basics of Opengl, a good place to start is http://nehe.gamedev.net



Originally posted by mccloed:
I'm thinking about writing a graphics engine. I don't know much about them and this would abviously be my first attempt. Does anyone know how to get started. I want the engine to be more like a simulator instead of a standard game engine.

mccloed
03-20-2002, 12:40 PM
I am familiar with the basics already. I'm a little rusty, but the ideas are still there and I have good old Red to help out.

Furrage
03-21-2002, 05:22 AM
Then its not so much an OpenGL issue as it is to represent your objects and optimise performance. That's more to do with creating the desired data structures and requisite functionality. NeHe ( http://nehe.gamedev.net ) has game tutorials which should be able to give you some ideas. If not try searching the web for game programming tutorials.