Mat
05-08-2002, 03:55 AM
Hi,
I defined a glDepthRange like this
near = 10
far = 500
it means 0 (10) and 1 (500) in transformated depth coordinates...
Do you know how I can get the z depth coordinate for a Z value I give between 10 and 500 as it's not linear..
Thanks
Mat
I defined a glDepthRange like this
near = 10
far = 500
it means 0 (10) and 1 (500) in transformated depth coordinates...
Do you know how I can get the z depth coordinate for a Z value I give between 10 and 500 as it's not linear..
Thanks
Mat